Amin, D., & Govilkar, S. (2015). Comparative study of augmented reality SDKs. International Journal on Computational Science & Applications, 5(1), 11-26.
Arefi, M. (2014). Deconstructing placemaking: Needs, opportunities, and assets. Routledge.
Azuma, R. (1997), “A survey of augmented reality.” Teleoperators and Virtual Environments, 16(4), 355-385.
Bacon, E. N., & Walduck, K. (1967). Design of Cities. New York: Penguin Books
Bae, H., Golparvar-Fard, M., & White, J. (2013). High-precision vision-based mobile augmented reality system for context-aware architectural, engineering, construction, and facility management (AEC/FM) applications. Visualization in Engineering, 1(1), 1-13.
Balali, V., Zalavadia, A., & Heydarian, A. (2020). Real-time interaction and cost estimating within immersive virtual environments. Journal of Construction Engineering and Management, 146(2), 04019098.
Bourhim, E. M., & Akhiate, A. (2022). Augmented Reality SDK’s: A Comparative Study. In International Conference on Intelligent Systems Design and Applications (pp. 559-566). Springer, Cham.
Brown, R., & Barros, A. (2011). Towards a service framework for remote sales support via augmented reality. In Web Information Systems Engineering–WISE 2011 and 2012 Workshops (pp. 335-347). Springer, Berlin, Heidelberg.
Bu, S., Shen, G., Anumba, C., Wong, A. and Liang, X. (2015), “Literature review of green retrofit design for commercial buildings with BIM implication,” Smart and Sustainable Built Environment, 4(2), 188-214.
Cohen, L., Manion, L., & Morrison, K. (2007). Research Methods in Education (6th ed.). London and New York, NY: Routledge Falmer.
Cullen, G. (2012). Concise townscape. London: Routledge.
Chen, K., Lu, W., Peng, Y., Rowlinson, S. and Huang, G.Q. (2015), “Bridging BIM and building: from a literature review to an integrated conceptual framework,” International Journal of Project Management, 33(6), 1405-1416.
Chen, K. & Xue, F. (2020), "The renaissance of augmented reality in construction: history, present status, and future directions," Smart and Sustainable Built Environment, Vol. ahead-of-print No. ahead-of-print.
Cheng, J. C., Chen, K., & Chen, W. (2020). State-of-the-art review on mixed reality applications in the AECO industry. Journal of Construction Engineering and Management, 146(2), 03119009.
Chu, M., Matthews, J., & Love, P. E. (2018). Integrating mobile building information modelling and augmented reality systems: an experimental study. Automation in Construction, 85, 305-316.
Dacko, S. G. (2017). Enabling smart retail settings via mobile augmented reality shopping apps. Technological forecasting and social change, 124, 243-256.
Dayaratne, R. (1992). Supporting people's placemaking theory and practice: the case of support housing in Sri Lanka (Doctoral dissertation, the University of Newcastle upon Tyne).
Delgado, J. M. D., Oyedele, L., Beach, T., & Demian, P. (2020). Augmented and virtual reality in construction: drivers and limitations for industry adoption. Journal of Construction Engineering and Management, 146(7).
Egger, J., Masood, T., (2019), Augmented Reality in Support of Intelligent Manufacturing – A Systematic Literature Review, Computers & Industrial Engineering, 140.
Ernstsen, S. N., Whyte, J., Thuesen, C., & Maier, A. (2021). How innovation champions frame the future: Three visions for digital transformation of construction. Journal of Construction Engineering and Management, 147(1).
Govindarajan, U. H., Trappey, A. J., & Trappey, C. V. (2018). Immersive technology for human-centric cyberphysical systems in complex manufacturing processes: a comprehensive overview of the global patent profile using collective intelligence. Complexity, 2018.
Hewett, T. T., Baecker, R., Card, S., Carey, T., Gasen, J., Mantei, M., ... & Verplank, W. (1992). ACM SIGCHI curricula for human-computer interaction. ACM.
Joshi, A., Kale, S., Chandel, S., & Pal, D. K. (2015). Likert scale: Explored and explained. British journal of applied science & technology, 7(4), 396.
Kalkofen, D., Mendez, E. and Schmalstieg, D. (2009), “Comprehensible visualization for augmented reality.” Visualization and Computer Graphics, IEEE Transactions, 15(2), 193-204.
Kamat, V. R., Martinez, J. C., Fischer, M., Golparvar-Fard, M., Peña-Mora, F., & Savarese, S. (2011). Research in visualization techniques for field construction. Journal of construction engineering and management, 137(10), 853-862.
Kim, S. L., Suk, H. J., Kang, J. H., Jung, J. M., Laine, T. H., & Westlin, J. (2014). Using Unity 3D to facilitate mobile augmented reality game development. In 2014 IEEE World Forum on Internet of Things (WF-IoT) (pp. 21-26). IEEE.
Li, X., Yi, W., Chi, H. L., Wang, X., & Chan, A. P. (2018). A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction, 86, 150-162.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995, December). Augmented reality: A class of displays on the reality-virtuality continuum. In Telemanipulator and telepresence technologies (Vol. 2351, pp. 282-292). International Society for Optics and Photonics.
Newman, C., Edwards, D., Martek, I., Lai, J., Thwala, W.D. and Rillie, I. (2020), "Industry 4.0 deployment in the construction industry: a bibliometric literature review and UK-based case study", Smart and Sustainable Built Environment, 10(4), 557-580.
Norman, D. (1993). Things That Make Us Smart. Reading, MA: Addison-Wesley.
Noghabaei, M., Heydarian, A., Balali, V., & Han, K. (2020). Trend analysis on adoption of virtual and augmented reality in the architecture, engineering, and construction industry. Data, 5(1), 26.
Pallasmaa, J. (2012). The eyes of the skin: Architecture and the senses. John Wiley & Sons.